Friday, July 31, 2009

Indigo 2.0 Stable Released!


I'm pleased to announce the release of Indigo Renderer 2.0 stable.

The Indigo 2.0 series has been in Beta for the last 3 months, and has recently reached a point of sufficient stability to be released as a 'stable' version.
Indigo 2.0 is the first commercial version of Indigo, and represents the latest results from over 5 years of development.

The Indigo graphical user interface (GUI) has been rewritten to improve power and ease of use.
Interactive tone mapping, layer blending etc.. is now possible with the GUI.
Major new Indigo features include motion blur, easy network rendering with a customised render node GUI, and full Unicode support.
Sub-surface scattering has been sped up, and aperture diffraction (glare) has been improved.

The Indigo exporter plug-ins have also been greatly improved, and now come with easy-to-use installers. Indigo exporter plug-ins can also now read and write Indigo material files, allowing artists to make use of the Indigo material database (, a free online repository of high-quality Indigo materials.

The Indigo 2.0 stable version sets a solid foundation for further improvements due in the 2.2 series, including large speed-ups and more realistic materials.

You can download it from:

Monday, July 27, 2009

Blog still alive...SkIndigo 2.0

It's been a long time since I posted anything, mostly because there hasn't been anything too exciting to post. I've been very busy getting SkIndigo 2.0 ready. This has involved lots of tweaking, and bugfixing as well as making everything 100% Mac compatible. Things are working quite well, I might say. Even though Indigo 2.0 is not officially announced yet, the beta is now working very well on both PC and Mac. I encourage anyone interested in rendering to check out the most photorealistic rendering engine available (and SO easy use). Indigo 2.0 (beta) and SkIndigo 2.0 can be downloaded for free right here.

Unfortunately, my other projects have taken a back seat right now, but I'll get back to them eventually. Bye for now!